![]() ![]() All of the eyes of the characters in the notebook had letters located within them. The next clue would be hidden in the Game Theory Journal. The 6 spelling errors could then be rearranged to spell "t#30r%" (pronounced "theory"). The 6 spelling errors were all in place of the letter "o" in the word "theory". Some people who purchased the merchandise noticed 1 of 6 spelling errors on their carrier bag that the item was stored in. Although the clues necessary to complete the puzzle were hidden in merch, no purchase of said merch was necessary to complete the puzzle. ![]() If you don't know what you're doing by the time you reach champion levels-you're going to get wiped.A lot.But hey,the game IS pretty simple- stuns and damage-over-time are ever effective,and it's better to go slow,but steady instead of hoping for a chance of MAXIMUM DAMAGE rolling on the dices.įorgot to mention-traits and trinkets that give you benefits in the dark are better than their light counterparts.So there's that,too.On, MatPat announced on his twitter account that New Merch had been released, and that a puzzle involving the merch was also created. I went dark from the very beginning.Stress is a bigger problem,yes,as are crits from enemies.On the plus side your characters also crit much more often (My graverobbers habitually do 3-4 criticals in a row,wiping enemy's backline like it isn't even there),you save money on torches,you get 1-2 more pieces of loot (which is significant when it happens to be a gem or a heirloom pack),the game actually becomes fun,when you need to save your heroes from death on a regular basis and can actually lose someone,encunters with shamblers become the norm(EVERY SINGLE CHAMPION DUNGEON for me,sans one or two times)and difficulty difference between fully lit and pitch black becomes larger in veteran and especially champion dungeons.
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