![]() That way it’s really clear what is Immortal and what is Diablo IV. We prepped a gameplay development update video and a blog post that we released immediately after the opening ceremonies. It was just about avoiding that confusing message of having a bunch of Diablo up there from a couple different games.Ĭheng: We did discuss - while we know there are people who want to hear more about Diablo: Immortal, we didn’t want to cause this confusion. We wanted to give that team some space to be able to really tell their story. We wanted Diablo IV to have its own, to have everyone be able to focus on that awesome reveal. GamesBeat: Was there a reason for Immortal not being a part of the opening ceremonies this year?Ĭaleb Arseneaux: I think it was just a matter of focus and avoiding confusion. ![]() I think that’s always been the plan, and that’s now well-understood by everyone, which is awesome. I think that it does provide context, that there are two awesome Diablo games in the works. From walking around the floor and talking to people who played the demo, they’re super-excited. I’m super-proud of everything that they’ve done. Wyatt Cheng: I’m super-excited for the team. GamesBeat: Is it a relief that Diablo IV is announced? I asked them about Diablo: Immortal’s relationship with Diablo IV and all the ways its standing out from other entries in the series. At BlizzCon, I interviewed Diablo: Immortal lead game designer Wyatt Cheng and lead game producer Caleb Arseneaux.
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